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jericsynrgy

Emitter object: total particle limit?

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Examining the Attribute Mgr for Particle Emitter Object, I haven't been able to locate a "Total Particles" or "Particle Limit" parameter.

Does it exist?  If not, how does one specify an exact number of particles?  - after which, the emitter will "run out".

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No it doesn't work like that in the Standard emitter. You specify a rate (per second) and then the frame at which emission stops.

You can set a direct particle limit but in the Particle geometry dialogue box, not in the emitter.

 

CBR

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  • 4 hours ago, Cerbera said:

    You can set a direct particle limit but in the Particle geometry dialogue box, not in the emitter.

    CBR

    That's a "Thinking Particles" thing, right?

    I've been avoiding that neighborhood because everybody seems to badmouth TP.

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    40 minutes ago, jericsynrgy said:

    everybody seems to badmouth TP

     

    It's actually a fairly capable system, just a little bit difficult to use initially, given that it's all xpresso-based. Any bad-mouthing can only really occur in the presence of XParticles which can do a lot more and is (fractionally) easier to use, but people tend to prefer its interface and controls, meshing capabilities and speed. If there is one thing about TP, it can be very slow to playback and calculate, even with fairly modest particle counts.

     

    But if you don't have that, TP is the best thing you have, and it can do a lot if you take the time to learn its ways, and get over that first hurdle...

     

    The Standard Emitter is pretty limited but is there for people who can't / won't explore TP.

     

    CBR

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