Jump to content

Sign in to follow this  

How to have cloth avoid a specific area?

Recommended Posts

Hi again all! I've got a request to make a cloth cape for a character with dynamic movement. I need to figure out how to make a plane fall utilizing the force of gravity to cloak the figure (like the old ghost-under-a-sheet), but to have the cloth  avoid specific areas as well as a means of belting the material AFTER it's fallen into place. A good visual reference would be Dr. Strange's cape. It's still a fluid moving cloth object that moves with the character....but starts as a plane. Any help would be great.


Windows 7 Ultimate
C4d r20 Studio
AMD 32 core Ryzen
Dual RTX 2080 ti cards

Share this post

Link to post
44 minutes ago, munkittrick said:

but to have the cloth  avoid specific areas

I'd normally do that with 'ghost colliders' ; objects or shapes that don't render but still collide cloth...


No idea how you'd make it fall into place then be belted though. Hopefully someone else will...




Share this post

Link to post

I think that I might have just accidentally figured it out utilizing a fields effector and a pose morph pose. Thanks so much for the input.


Share this post

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...