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flkyle

C4D Riggers for hire?

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Hey guys- Have a pretty ambitious project around the corner involving mocap character data and our pipeline is C4D/Octane. Curious who the hot riggers/setup guys or girls out there are that are available for hire? Would rather just hire someone amazing to fully rig and setup our character model in C4D ready to go  vs working through it on our own (just not enough time). Appreciate any leads!

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Always fresh, @everfresh !


| MAXON Quality Assurance Specialist | 3D Asset Creatior | C4D Cafe Manager | Gamer in Heart | :compEnjoy:

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11 hours ago, flkyle said:

Hey guys- Have a pretty ambitious project around the corner involving mocap character data and our pipeline is C4D/Octane. Curious who the hot riggers/setup guys or girls out there are that are available for hire? Would rather just hire someone amazing to fully rig and setup our character model in C4D ready to go  vs working through it on our own (just not enough time). Appreciate any leads!

Hi,this sounds interesting. Is there any chance you could elaborate on this?

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I do do this from time to time - more mech/car stuff, but the last character rigging gig I had was doing puppets of Take That for the last show. I would always talk to Bret Bays - he wrote the Character object system for MAXON and he himself is excellent, and his scripts for weight painting are essential. He's on Twitter and probably here too, and he will know god-level people for rigging. I can recommend excellent Maya rigger/animators and tbh I would STRONGLY recommend you go down that path and do all your surfacing and rendering with Alembics into Cinema 4D.

 

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i'm fully booked and tbh not an expert in mocap rigs. 

 

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14 hours ago, flkyle said:

Hey guys- Have a pretty ambitious project around the corner involving mocap character data and our pipeline is C4D/Octane. Curious who the hot riggers/setup guys or girls out there are that are available for hire? Would rather just hire someone amazing to fully rig and setup our character model in C4D ready to go  vs working through it on our own (just not enough time). Appreciate any leads!

 

Where is the the mo-cap data from?

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Has this role been filled?

I worked on some music videos a few years ago and we went to Pinewood Studios to get the MoCap created. Trouble was the studio only used Maya rigged characters and we where all C4D based. Wasn't too much of a problem though since we exported everything through Motion Builder and into C4D as FBX. Although now I would use Alembic as Iline suggested.

I know that you can import from MoCap data directly into C4D too - wish I and know how to do that back then!

 

@Iline

I would always talk to Bret Bays - he wrote the Character object system for MAXON and he himself is excellent, and his scripts for weight painting are essential.

Don't think it was Bret that wrote the Character Object System although he used it extensively in the short film 'The Ottoman'. Think it was a guy from Australia back in 2012/13 who worked for MAXON - that's what Brian Horgan told me 🙂

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