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Foresman

How can I save an image of my UVs?

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I'm coming from Maya and in usually in the UV edit window I go to Image>Save UV Snapshot, which just saves an image of the UVs (after specifying the format and where to save it). 

 

Is there anything similar in C4D?  

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If you have a material on your object with a texture applied to it then go to the BodyPaint Layout. Select the Layers Tab. Click on this button on the bottom. 

 

image.thumb.png.912e19676bdad95c19a8d87924631388.png

 

Then Right click on the new UV Mesh layer and choose "Texture->Save Texture As"

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You can also look into using C4D ProjectionMan if you want to go forwards and back with Photoshop for texturing. Since I believe it also creates a UV layer for you as part of the process.

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  • Topic Author
  • Great thanks for this info, that's what I was looking for.  I'll look into ProjectionMan since I am constantly alt+tabbing between PS and C4D.

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