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hvanderwegen

Blender 2.81 released

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After only three months following the last 2.8 release, 2.81 is released with a barrage of new and improved features. This release main highlight are the dramatic improvements to Sculpting! I won't be needing to switch to 3D Coat for many things anymore.

The list of new features and improvements is too long to repeat here, but some highlights:

  • complete overhaul of the sculpting workflow, new sculpt tools and masking tools
  • greatly improved outliner usability (similar to C4D finally!)
  • Cycles: preview passes in the viewport, and various new nodes (noise generators, math & vector math, etc.)
  • Eevee (the realtime GPU renderer) received major optimizations and new features, such as soft shadows, and much better visual matching with Cycles
  • Nvidia RTX support (up to 50%-100% faster GPU rendering in Cycles)
  • Intel Open Image denoising
  • new remeshing: OpenDVB and QuadriFlow
  • Grease Pencil 2d drawing: new brushes, convert curves to GP, isometric guides
  • range of new transform and snapping options, including mirror any axis anywhere for mesh editing and vertex/weight paint modes. Finally it is possible to move origins directly!
  • overhauled Poly Build tool for retopology tasks
  • thousands of bugs squashed

 

There is much more. An exhaustive list and video demos here:

https://www.blender.org/download/releases/2-81/

 

And today marks another historic milestone for Blender (at least, it is for me!): custom bevel profiles were integrated in the master, ready for the 2.82 release in early 2020! FINALLY. I really missed these when working in Blender compared to C4D. I downloaded today's 2.82 build, and it works fine for both destructive bevels in mesh editing mode and non-destructive bevel modifiers.

 

ORNuwI4.png

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blender rises with terrible speed. if they can save this speed, they can be better than most of dcc's in 3.0 version release. i think it takes 2 years. so i think we see big price discountes on all 3d softwares. or they falls behind blender...

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  • I agree. It is interesting to note here that the new sculpt mode workflow and tools were developed by a man who is not only an accomplished coder, but also a professional-grade artist with excellent sculpting skills.

    This makes a dramatic difference in the quality of the toolset, and I really have no need anymore to fall back to specialist sculpting tools for this type of work in most cases.

     

    Competition is good. Hopefully it will motivate commercial DCC developers to up the ante, instead of expecting the monthly/yearly rent to roll in while they keep on releasing new versions with a below-par list of new or improved feature sets. If a free open source app is outperforming them in key areas, why pay the rent, right?

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    Early in 2019 I worked through--and repeatedly trumpeted-- the c4d modeling training series, "Making it Look Great: Hard Surface Modeling Tactics for c4D"

    Well...it looks like the instructor, Toby Pitman, dumped c4d for Blender
    https://twitter.com/tobypitman/status/1161699374419927042

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    Nop, he said he is staying with R20, he is not all of a sudden Blender guru. He just dislikes subs! 😉


    | MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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    1 hour ago, Igor said:

    Nop, he said he is staying with R20, he is not all of a sudden Blender guru. He just dislikes subs! 😉

     

    Mid- to long-term, there may not be a big difference...

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    2 hours ago, Cairyn said:

     

    Mid- to long-term, there may not be a big difference...

    Well, whatever is the case, I wish him the best, as to everyone else. I tried many times others 3D apps, but simply cant switch. I am to much into C4D workflows...and ease of use! But I can definetly see why Blender users are so happy. 😊


    | MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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  • 27 minutes ago, Igor said:

    Well, whatever is the case, I wish him the best, as to everyone else.

     

    Seems he was on the fence, but his final decision to  get off the C4d train was at the very least partly to blame on MAXON's 3D rep. In MAXON's defense, MAXON did apologize in public on his Twitter feed. But too little, too late, perhaps?

    It's a real shame, because these type of expert users/gurus create a lot of positive vibe, and should be treated like vips  - basically free advertising for C4d, renewing interest, and drawing in scores of new users as well as keeping existing users happy with their decision to continue to use the software.

     

    His move to Blender was entirely preventable, if only MAXON customer support had kept their eyes on the ball, and realized sooner this guy is one of those key software gurus.

    Instead, now he's driving more people towards Blender.

     

    MAXON support would do well to maintain a list of users who are key user drivers for C4d, treat them well, and prevent this from allowing to happen again.

     

     

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    I look forward to Toby's Blender tutorials. 😁

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    11 hours ago, hvanderwegen said:

    His move to Blender was entirely preventable,

     

    I think this is true not just in this one case. The "we make the rules take it or leave it" approach was a big mistake imho.

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