Jump to content

Sign in to follow this  

Best practices?: cleaning up mesh

Recommended Posts

Given the dog's breakfast in the image, what are the recommended tools and procedures for efficiently making this into a regularly gridded mesh?

I want the outline to stay much the same, but the internal divisions can totally change.   It's essentially 2d, but will be slightly extruded.

Is it pretty much the Knife tool in Point mode?


Share this post

Link to post

Wow - that is grim 🙂


1. Select all polys and try a Melt. If it works at least you have the outline, and 1 giant ngon is better than the nightmare above...

2. You could use border selection, then Edge to spline. Then dump that under an Extrude Object...

3. If all else fails, give this object a protection tag so you can't select it, then get Poly Pen and simply make it again using Vertex snap...


That's not all you could do, but it is the 3 things I'd try first...




Share this post

Link to post
  • Topic Author
  • Thanks   --  I'd "thumbs up/like" this, but that button seems to have disappeared???

    FWIW, "Melt" didn't work when I reduced it to one flat, err, thing.

    Share this post

    Link to post

    Christ... fairly basic shape I'd just model it again

    Share this post

    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Create New...