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blemma

Ocean sim from Houdini to C4D (Arnold)

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So..

I've recieved some HUGE alembic files from Houdini for an ocean scene.

There are 3 caches with .abc particles (spray/foam), 3 caches of vdb (mist) and a huge ocean surface as .abc.

Ok. so the main issue I have, is that the ocean surface won't render with our team render machines (arnold render). 

I've tried both as a standard alembic import and with the arnold procedural,

Thanks

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Please don't do multiple posts. I have removed your other 2.

 

CBR

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  • OK. Wasn't really sure what category to put this in.

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    I'm just guessing here as I use Corona and not Arnold, but could it be the packet size being sent over the network? In Corona, there is a setting, for very large still or animations, where you can tell Corona not to send chunks of information as frequently over the network and also to wait until the chunk size is minimum size. We had an issue like this that overwhelmed the render clients and the jobs would fail every time.

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    1 hour ago, blemma said:

    OK. Wasn't really sure what category to put this in.

     

    Yeah me neither, but this seems Ok for now, even though it's probably an Arnold thing ultimately... I will add that to the title so it's clear.

    Have you tried it with inbuilt renderers  at all ? Could help with diagnostics.

     

    CBR

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  • Yea. has to be Arnold.

    if you mean the "clients get acces on demand" I lunchecked that since I'm using some udim textures.

    Testing an obj sequence now. 

    Really wish it would work with Arnold Procedural though, since its super light on the viewport.

     

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