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oblivion

Frame Number Overlay

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Hi there,

 

when I do previz renders, it would be handy if I could render the sequence with a current frame counter overlay. Is this possible somehow?

 

best

oblivion

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Sure. In RenderSettings, select Options / Render HUD.

Then in the viewport settings, select HUD / Frame.

 

At least in the R21, you can drag the resulting HUD elements with Strg-Drag to a more convenient place; I seem to recall that this wasn't possible in some earlier version.

 

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  • ah I see it, thanks for you help 🙂

     

    unfortunately this is not possible in hardware opengl, or is it?

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    18 minutes ago, oblivion said:

    ah I see it, thanks for you help 🙂

     

    unfortunately this is not possible in hardware opengl, or is it?

     

    Nope; in Hardware OpenGL mode, there are only the OpenGL options.

     

    (As I see it, the HUD overlay is drawn afterwards as a post effect so technically it should not be an issue to make that available. But it's not accessible as the Options tab is missing completely.)

     

    You could of course add a text object in your scene that displays the frame number, and make that a child of your camera so it stays locked in place.

     

    [I see that I wrote "could of" which is used wrongly in nine out of ten cases "we could of rendered that differently" where ppl actually mean "could have". "could of" "should of" "would of" AAARGH it's driving me crazy. Pet peeve. But here the "of" is part of the phrase "of course" so it's correct. I need more sleep. ☠️]

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    you can use a text spline. make a xpresso and feed the text with a time Node Frame output.

    put the spline Text object under the cam

     

    here is a example file

    open GL frame count.c4d

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  • wow, thats actually pretty cool! thank you very much!!

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