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Inverse Kinematics

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I'm not much of an IK expert, and my method may not be the best way -


align all geometry as accurate as  possible

ctrl click with joint tool to make joints at rotation points (use snapping)

select 1st + last joint > create IK chain (this makes a goal)

click add pole and move to suitable spot

drop geometry parts into joint hierarchy as children


moving the goal then moves the model parts correctly


I've used this method for robot arms etc


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