Jump to content

Sign in to follow this  
tuuluuwag

Inverse Kinematics

Recommended Posts

I'm not much of an IK expert, and my method may not be the best way -

 

align all geometry as accurate as  possible

ctrl click with joint tool to make joints at rotation points (use snapping)

select 1st + last joint > create IK chain (this makes a goal)

click add pole and move to suitable spot

drop geometry parts into joint hierarchy as children

 

moving the goal then moves the model parts correctly

 

I've used this method for robot arms etc

 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

Latest Topics

Latest Comments

×
×
  • Create New...