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Turkey project: joint mystery Q


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Attached should be a c4d file.

Could someone tell me why ANY alteration to the bone "Head" causes it to, well, do what it does?

For my own knowledge:  I'm anticipating rebuilding this entire skeleton, now that I have 1.001% of a clue.  Obviously, somewhere along the line I screwed up, and I'm looking for the knowledge to not do so again.


Edited by Cerbera
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Your issue is with the IK chain on the neck while trying to rotate the joint between the IK chain.  You need to create a IK/FK switch so you caneither have FK control over the neck, or IK.  For this I normally create two rigs and use the morph tag method to switch between them.



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