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jericsynrgy

Turkey project: joint mystery Q

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Attached should be a c4d file.

Could someone tell me why ANY alteration to the bone "Head" causes it to, well, do what it does?

For my own knowledge:  I'm anticipating rebuilding this entire skeleton, now that I have 1.001% of a clue.  Obviously, somewhere along the line I screwed up, and I'm looking for the knowledge to not do so again.

Turkey_20.c4d

Edited by Cerbera

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I cant really help you with this, not my area of expertise, but I am loving the turkey! 😊


| MAXON Quality Assurance Specialist | 3D Asset Creatior | C4D Cafe Manager | Gamer in Heart | :compEnjoy:

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Hi

 

Your issue is with the IK chain on the neck while trying to rotate the joint between the IK chain.  You need to create a IK/FK switch so you caneither have FK control over the neck, or IK.  For this I normally create two rigs and use the morph tag method to switch between them.

 

Dan

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Hi, This is how i do it. No need for IK on head or neck, also before Binding select all joints and align all to -Z.

here is the fixed file:

Turkey_20_+headneck controlles.c4d

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