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Antek

Precise joint animation?

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Hey,

 

I hope everyone is well - I have a question about more controlled animation in C4D. I have a model of a lamp and I want to make it bend and twist precisely as it is in a reference image. Creating and animating a goal unfortunately doesn't seem to be precise enough - it can be animated nice and smooth but doesn't give a proper control over the shape. On the other hand, when the specific joint are being moved, the model goes a bit bonkers and moves all over the place.

 

Is there a smart, simple way where this could be made in perfect alignment with the reference (please see the image) using joints? Any suggestions would be much appreciated!

 

Thank you 

img ref.png

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Have you tried spline IK?

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That looks more like a job for the spline wrap deformer than bones.

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  • 20 minutes ago, srek said:

    That looks more like a job for the spline wrap deformer than bones.

     

    36 minutes ago, Hrvoje said:

    Have you tried spline IK?

    Hey guys! Thanks a lot, I will look into it - this seems to be the right tool for me!

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    On 11/29/2019 at 1:42 PM, srek said:

    That looks more like a job for the spline wrap deformer than bones.

    It will most likely lead to deformation of the head of the lamp which is not wanted, right? Better check out spline IK...

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    I would attach the head as a seperate object with an align to spline tag.

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