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GSwartz

exporting multiple texture maps

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I'm using a substance material inside a redshift material to create a grass texture across a plane.   I want to render this in UE4 so I need to export the map as applied to my plane with the base, roughness, normal, metal, spec maps without any lighting information.  Anyone know how to do this?  Is it even possible or do I need to recreate my setup in UE4?

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I work in Unity rather than UE and I usually just build everything in Unity since that is my export preset in Substance. If its as easy to apply texture maps in UE as it is in Unity then it should only take a few minutes.

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