Jump to content
GSwartz

exporting multiple texture maps

Recommended Posts

I'm using a substance material inside a redshift material to create a grass texture across a plane.   I want to render this in UE4 so I need to export the map as applied to my plane with the base, roughness, normal, metal, spec maps without any lighting information.  Anyone know how to do this?  Is it even possible or do I need to recreate my setup in UE4?

Share this post


Link to post
Share on other sites

I work in Unity rather than UE and I usually just build everything in Unity since that is my export preset in Substance. If its as easy to apply texture maps in UE as it is in Unity then it should only take a few minutes.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...