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SeanB

Texture to stick to Volume Mesh?

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Hi, does anyone know how to make an image map stick to a volume mesh that is breaking apart (via voronoi fracture)? I'm using redshift, but I'd be happy to just get this to work in standard!

 

here's the C4D file and image (r20):

volume mesher texture problem.c4d

landscape.thumb.jpg.3213f7d7a640a86cb8a925d3823d0edc.jpg

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I am not sure you can, at least without making the Volume mesher editable....without that I don't see how you can get to its UVs.

They do stick as it is now if you change the mapping mode to UV mapping, but it's not what you want.

 

Perhaps someone else has an idea...

 

CBR

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  • Author of the topic Posted

    Thanks for taking a look CBR. I'm seeing a few references to using a correction deformer to generate a selection tag, but I can't figure out how to get that working... 

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    Yeah I can tell you how to work that, modelling-wise but I didn't think that allows you to access the UV polygons ? You just make your component selection and Selection tag on the deformer and then move it (the tag) back to the original object. Let me know if that does work for you, but I suspect it won't.

     

    CBR

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    Ok, so this is the correction deformer sequence I tried (with no success)

     

    1. add correction deformer under the volume mesher

    2. select all polygons

    3. save selection

    4. move selection tag to volume mesher and add tag to texture...

     

    Have I messed anything?

     

    Anyone have any other suggestions? Is this the point where I have to start learning Houdini? Please God no....

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    1 hour ago, SeanB said:

    Have I messed anything?

     

    Nope, that sounds right to me, but wouldn't work for me either 😞 

    The second stage of that, were it working, would be to apply the material to the mesher, set the flat projection you wanted then right click the material tag and Generate or Assign UVs, but as you'll notice, both of those are gonna stay grayed out unless the object is an editable polygon mesh.

    Let's hope someone else has a brighter idea !

     

    CBR

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