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sadhoney

Random Clone movement via Shader Problem

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Hi,

 

Slapped a shader effector on cloner and set up an animated noise - but result is not what I expected.  I want clones flying around all willy nilly but they appear to just be moving linearly. I futzed around with noise spaces and a few other things but am stuck. Can someone please help?

ShaderRandomMovement.c4d

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Admin

That is how shader effector works and it is due to how it is mapped to clones. Use random effector instead. You are probably looking for random in noise mode with reduced animation speed 🙂

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    I tried random effector animated noise, too, but the motion still doesn't look random in 3D space3 - only on a 2D plane. On my file upload if you turn offshader effector and activate random effector and then pan around all the clones are on 2d planes moving around instead of all 3d directions.

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    Try clicking Indexed in the Random noise settings.

     

    CBR

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    Yes - Indexed check box did the trick, dang, thought I clicked everything

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