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AlexisB

Not all letter length fall

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Hey guys,

 

I am using Soft body dynamics with a collider body to deflate a text and make it fall on the ground, according to this tutorial 

 

 

Not all the text is deflating however, at the end this is how its falling, with 2 letters still standing erect:

Untitled-1.thumb.jpg.6fb17d4a2185c6935450ca0b1c219ee4.jpg

 

Any idea why?

 

These are the values im working with:

Untitled-2.thumb.jpg.f0b8b840644d64eee8a07b61a0dce567.jpg

 

Anything additional i should check?

 

Thanks!

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I you want, post scene file.

...sometimes scene file needed to check/help...

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  • sure! there you go

     

    za7it2.c4d

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    So, your problem is in geometry of text. If you look carefully in first picture, there are very long polygons  which create those 2 parts of text.

    letter_1.thumb.png.195f5add944c29e23a966dcdcb582d3b.png

     

    Basically, soft dynamics works best with even geometry.
    Changing parameters of intermediate points will help much more to dynamics...

    letter_2.thumb.png.ce7c6de182eec119c545d78218f25054.png

     

     

    But at the end, maybe the best solution could be retopo whole text to polygonal object with even distributed mesh as posible and dynamics apply on that object.

    (Ofcourse in case you don´t need it keep setup parametric...)

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  • that worked! thank you

     

    the reason why i added a high number was because i needed to decrease the number of polys, i did go too far..

     

    thanks!

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