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BIgor

Baking in Substance Painter

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Hello 😄 Ok so I have made this sword, the Low poly and the High Poly, I also made a Cage for baking but for some reason I an not able to get a good bake in SP when I import the High poly for baking, the Cage is not helping. Maybe if you have the time please take a look at this file and tell me if you can get a good bake out of it. Point me to what I am doing wrong...? 😄 THX in advance... 
P.S. I have made the UV-s in RizomUV

https://www.dropbox.com/s/slmcy8jc5qygfg6/Serbian Swor 3.c4d?dl=0

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Hi,

first: your low poly model is not really fitting the highpoly very well. The guards low points a not matching with the high points for example. Snap the low onto the high. Same with the blade.

Second the  low poly shape is maybe too low. You do not really fit the form of the high poly for example on the grip and the blade. The low mesh should match the high silouette as best as it gets. Otherwise it leads to problems because the distances to bake between the meshes are too far most likely.

 

Substance Painter has a brilliant baker for high to low normal maps etc.. But you still need to help it with clean fitting models ;)

 

Another tip: you are wasting a lot of uv space. They say you should cover at least 70% in game models.

https://www.youtube.com/watch?v=5e6zvJqVqlA

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    4 minutes ago, zeden said:

    Hi,

    first: your low poly model is not really fitting the highpoly very well. The guards low points a not matching with the high points for example. Snap the low onto the high. Same with the blade.

    Second the  low poly shape is maybe too low. You do not really fit the form of the high poly for example on the grip and the blade. The low mesh should match the high silouette as best as it gets. Otherwise it leads to problems because the distances to bake between the meshes are too far most likely.

     

    Substance Painter has a brilliant baker for high to low normal maps etc.. But you still need to help it with clean fitting models 😉

     

    Another tip: you are wasting a lot of uv space. They say you should cover at least 70% in game models.

    https://www.youtube.com/watch?v=5e6zvJqVqlA

    Ok THX this helps out a lot, I will work on these...ponts.. 😄

     

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