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Baking Normals with Ray Casting


ninjad

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I'm trying to get the process in this video to work:

 

Here's a screenshot of the lo-poly and hi-poly objects I'm trying to bake to normals

 

CINEMA_4D_ApO2PXvagI.thumb.png.795e86d46d29a3bfda2902d89c54c145.png

 

I followed all the instructions, but I keep getting weird aberrations. I even tried a cage mesh to make sure there is no intersecting geometry, but still no dice. The first render is the hi-poly version, the second is the lo-poly mesh with the baked normal map.

191209-normal_bake_test-2_Cube_hi.thumb.png.01a14c2d9d7265a4149097b26e6c1fcc.png191209-normal_bake_test-2_Cube.lo_with_normal_map.thumb.png.232f9610a1fb77d6b72985ee6b511df2.pngAttached is a copy of the project file, any tips are greatly appreciated!

191209-normal_bake_test-2.zip

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