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filling cup with fluid

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hello all. in the file i attached there is an emitter with sphere inside child of metaball. i add rigid body to sphere and collider to cup but there is no fill. please help me and sorry for my poor english i hope it was clear

dolum.c4d

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Hi, if you do a preview it looks fine. if you bake both tags simulations it will show the collisions. The only thing i suggest is to create another cylinder larger then the collider cylinder, and hide the original cylinder from render, this will cover the fluid that is braking through the mesh. Or make the cylinder walls thicker.

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  • 37 minutes ago, digitvisions said:

    Hi, if you do a preview it looks fine. if you bake both tags simulations it will show the collisions. The only thing i suggest is to create another cylinder larger then the collider cylinder, and hide the original cylinder from render, this will cover the fluid that is braking through the mesh. Or make the cylinder walls thicker.

    thank you for your answer. it s all fine now 😉

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