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filling cup with fluid


PixelPuller

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Hi, if you do a preview it looks fine. if you bake both tags simulations it will show the collisions. The only thing i suggest is to create another cylinder larger then the collider cylinder, and hide the original cylinder from render, this will cover the fluid that is braking through the mesh. Or make the cylinder walls thicker.

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37 minutes ago, digitvisions said:

Hi, if you do a preview it looks fine. if you bake both tags simulations it will show the collisions. The only thing i suggest is to create another cylinder larger then the collider cylinder, and hide the original cylinder from render, this will cover the fluid that is braking through the mesh. Or make the cylinder walls thicker.

thank you for your answer. it s all fine now 😉

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