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Can spline dynamics be weighted?

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Hi all. I'm working with spline dynamics and want to have a kind of rigidity weight so that the spline is less floppy in some areas. Is that possible?

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By the word "weight", I assume you meant joints. The answer is no. Splines in C4D can't be weighted by joints unlike in Maya. 
Buy if you are after "spline rigidity", sure you can. Increase the Stifness AND the steps and iteration in the advance tab (very important)

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8 hours ago, bentraje said:

By the word "weight", I assume you meant joints

Nope, he said "dynamics" weight. So it's a vertex map. I'm interested too

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  • Yeah that's right, I'm interested in weighting the stiffness of spline dynamics, not joints. So one point at the end is totally rigid, the next couple are some what rigid etc etc until you reach a point where the spline flops around freely, something like how a cable would behave. I have found I can use multiple hair constraints to achieve this but its not the cleanest setup. In the hair constraint tag there is a slot here

     

    Screenshot_4.thumb.png.5e0a8769eddd33ed243189ed63528f7a.png

     

    for influence map but I don't know how to make a map that will go in there. Vertex doesn't seem to work with splines. 

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    here is small example with weight influence on spline dynamics...

    weighted spline constraint.zip

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    bezo, Another great file! Thank you. Over the years I have accumulated a wonderful collection of your files.

     

    And Merry Christmas early!

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    Hi Don,

     ...somehow I missed your post.

    There´s nothing special on those files and I´m sure there´s a lot of super helpful files/scenes all around (your´s always will teach me to something new)...

     

    Only what amaze me is "over the years". Yes, it´s a long time since I start to play with c4d and still there´s a lot of things/areas inside to explore 🙂

     

    Ofcourse... Merry Christmas to you too my friend

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