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Audio/Shockwave effect?


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I got a plane of spheres that I want to react to an audio source. My idea is that the audio file generates an impulse that shall travel through the spheres, for example along the Z axis.

One way of doing so could be a delay, say that the first row of spheres always samples the current frame of the audio source, while the n-th row samples the audio from -1 second or so.

I already think about making only one Row of dots that I use in another CLoner Object and use X-Presso to apply delay the position of each dot, I only have no idea how to 🙂


What I have currently are two shader Effectors with noise that use a Sound Field a Falloff. But that looks pretty bad, the sound field only scales the noise but it doesn't look dynamic enough.


What does the Delay Effector/Field actually do? I tried to smooth out the sound effect and it kinda works but at some point I still get some sudden jumps.



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