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MAXON & RED GIANT JOIN FORCES!!


Igor

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5 hours ago, Hrvoje said:

Won't happen

This idea is circulating around for 10+ years and with recent developments I hope it becomes even clearer that it won't happen. Details about this merger will be announced in January, it is a good thing and there is much to look forward too as with Redshift ūüôā

I have yet to see what is so cool about the RS acquisition. For now all we we got are C4d noises+nodes (more a beta release than a production ready implementation). 

Nothing  to rave about IMHO. It’s about time MAXON integrated it with C4D as a default with Mac support. 

 

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This is really good news.  Red Giant makes some awesome tools and I'm sure it will make C4D better.  I'm definitely thinking what Igor said "imagine the possibilities".  I'm not sure why there are so many that seem to think this isn't great news and a good match.  Compositing and post production workflows integration in 3-D apps offer a lot of innovative possibilities for sure.

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9 minutes ago, Adrien said:

I have yet to see what is so cool about the RS acquisition. For now all we we got are C4d noises+nodes (more a beta release than a production ready implementation). 

Nothing  to rave about IMHO. It’s about time MAXON integrated it with C4D as a default with Mac support. 

Yeah.. I'm hopeful Redshift integration will make some improvements in 2020.  It definitely has been a bit dissapointing after the initial hopefuleness and excitement and their claim to bring complete integration of Redshift in Cinema 4-D.  There is just so much cool stuff that native C4D renderers can do that Redshift isn't compatible with....and I'm not sure if some of these features will ever happen now seeing how things are going.  But we still should see some good things happening... we need a fully supported c4d nodes and keep improving the Node API.

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Guys, what you must know is that there are so much things that you usually dont think about and then you pressume something is better just becasue it looks better. But you totally disrigard engeneering side where things becomes so much more complex, then you have bussines obsticales you need to put into the mix etc.. Not every plugin or app can be easly adopted to the C4D enviroment. This was not a decision based on luck, but a lot of thinking and research. Its not that easy to just go and buy what you like or what you think it might work. Process is painfull, a lot of things needs to be taken into consideration, definetly not an easy task, but sometimes you need to give trust in people that leads you and thats it.  Just give a man a chance and lets stop this Adobe nonsense at least until its here, for which you will have to wait as I am sure its not gonna happen anytime soon or ever. You can say what ever you want, but Maxon never has been this open and Maxon never listen like they listen now (e.g. offline help). So way so much negativiry? Unfortunatelly, some hard moves had to be done, but as you can see Maxon already pushing hard into the future by INVESTING and hiring, not cutting people out, doesnt that mean something? 

 

EDIT:

And lets be realistic, if you ever had chances to be part of development team, then you should know how hard and complex thing can be and adding more stuff just adds more and more to that complexity. Development simply needs time, how much time we can get until people say its enough, I dont know, but after this merging, I can definetly see bright future and especially interesting. Simply because all companies pushing eachother to the limit and thats good for everyone!!

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1 hour ago, Adrien said:

I have yet to see what is so cool about the RS acquisition. For now all we we got are C4d noises+nodes (more a beta release than a production ready implementation). 

Nothing  to rave about IMHO. It’s about time MAXON integrated it with C4D as a default with Mac support. 

 

 

Wow! Do you think MAXON and Redshift can just click their fingers and make things happen? The merger was announced a few months ago, Redshift had a list of deliverable to achieve even before the merger unrelated to c4d and they're hitting each one. Redshift for Mac is on it's way but I'm sure it's no easy task. Maybe you don't realize that MAXON isn't as large as Apple inc. Things take time.

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4 minutes ago, SKaiser said:

 

Wow! Do you think MAXON and Redshift can just click their fingers and make things happen? The merger was announced a few months ago, Redshift had a list of deliverable to achieve even before the merger unrelated to c4d and they're hitting each one. Redshift for Mac is on it's way but I'm sure it's no easy task. Maybe you don't realize that MAXON isn't as large as Apple inc. Things take time.

I was actually hoping to see MAXON follow Autodesk’s steps after their acquisition of Solid Angle and the quick integration of Arnold as their  new default tender engine.
I’m not a programmer and I have no idea of how long this type of integration takes. Maybe AD botched the integration, who knows...I’m a simple user and just noticed that competitors deliver more stuff and often faster. Look at where Zbrush was just 3 years ago...
 

C4D is still great, MAXON’s  communication is improving, but the program is falling short of several features. Meanwhile,  the  integration of RS is not completed yet and now this acquisition of Redgiant...Seems like  they might be spinning too many plates at once. 

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40 minutes ago, Adrien said:

I was actually hoping to see MAXON follow Autodesk’s steps after their acquisition of Solid Angle and the quick integration of Arnold as their  new default tender engine.
I’m not a programmer and I have no idea of how long this type of integration takes. Maybe AD botched the integration, who knows...I’m a simple user and just noticed that competitors deliver more stuff and often faster. Look at where Zbrush was just 3 years ago...
 

C4D is still great, MAXON’s  communication is improving, but the program is falling short of several features. Meanwhile,  the  integration of RS is not completed yet and now this acquisition of Redgiant...Seems like  they might be spinning too many plates at once. 

 

No offense but you need to stop assuming stuff you don't know anything about. That is NOT how software development works at all. You can't just throw people at a software and the development speed scales linearly. People need to be integrated into the workflow, need to learn the codebase and so much more, so you get the quality and stability of features you expect from MAXON toolsets, otherwise you will get Maya / 3DS Max level of stability.

 

The Red Giant team is probably not touching areas  that are related to the Redshift integration at all. It's just the same as every single video game community. People scream "Oh my god why do they integrate more cosmetics instead of fixing their horrible netcode". That's not how it works.

 

I'm not praising MAXON here, they sure did a couple of very questionable things in the last couple of months but expecting a complete and tightly woven Redshift integration in half a year is ridiculous.

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Just  a thought, but we are all approaching this from the standpoint of how C4D will integrate Red Giant's 2D plugins.   Maybe we are looking at this backward.  Could some of C4D's architecture -- specifically its MoGraph architecture -- be adapted to a 2D plugin for Adobe?  Or more specifically, maybe the merger will create a direct competitor to Element 3D?  Or maybe the goal is to expand C4D Lite's capabilities as an Adobe plugin rather than C4D as a 3D application?

 

My point is this: we all thinking that if MAXON acquire's it, it will be integrated in C4D.    That may not always be the right assumption.  This acquisition could have absolutely nothing to do with C4D (don't they already have enough on their plate?) and have everything to do with benefiting Red Giant.

 

When I look at it this way, things start to make sense.

 

Again....just a thought.

 

Dave

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1 hour ago, DasFrodo said:

No offense but you need to stop assuming stuff you don't know anything about. That is NOT how software development works at all. You can't just throw people at a software and the development speed scales linearly. People need to be integrated into the workflow, need to learn the codebase and so much more, so you get the quality and stability of features you expect from MAXON toolsets, otherwise you will get Maya / 3DS Max level of stability.

 

He doesn't have to know, he's a customer. What he needs is a better tool and he can demand that without needing to be a specialist in engineering or software development.

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6 hours ago, MikeA said:

Maybe MAXON and Adobe could do swapsies : )  Red Giant for Allegorithmic...

LOL!

 

I second that. MAXON could do something with  Bodypaint.... it is so ancient it has become unworkable.

 

 

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2 hours ago, MauricioPC said:

 

He doesn't have to know, he's a customer. What he needs is a better tool and he can demand that without needing to be a specialist in engineering or software development.

 

I never said he doesn't. All I'm saying is that stuff like "this should be done by now. why is it taking so long maybe they shouldn't buy more stuff when they haven't even finished integrating redshift." just isn't how software development works.

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