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Igor

MAXON & RED GIANT JOIN FORCES!!

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Reading between lines only result I see...

...new particle system, resp. massive upgrade of existing particle system...

 

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40 minutes ago, Adrien said:

I was actually hoping to see MAXON follow Autodesk’s steps after their acquisition of Solid Angle and the quick integration of Arnold as their  new default tender engine.
I’m not a programmer and I have no idea of how long this type of integration takes. Maybe AD botched the integration, who knows...I’m a simple user and just noticed that competitors deliver more stuff and often faster. Look at where Zbrush was just 3 years ago...
 

C4D is still great, MAXON’s  communication is improving, but the program is falling short of several features. Meanwhile,  the  integration of RS is not completed yet and now this acquisition of Redgiant...Seems like  they might be spinning too many plates at once. 

 

No offense but you need to stop assuming stuff you don't know anything about. That is NOT how software development works at all. You can't just throw people at a software and the development speed scales linearly. People need to be integrated into the workflow, need to learn the codebase and so much more, so you get the quality and stability of features you expect from MAXON toolsets, otherwise you will get Maya / 3DS Max level of stability.

 

The Red Giant team is probably not touching areas  that are related to the Redshift integration at all. It's just the same as every single video game community. People scream "Oh my god why do they integrate more cosmetics instead of fixing their horrible netcode". That's not how it works.

 

I'm not praising MAXON here, they sure did a couple of very questionable things in the last couple of months but expecting a complete and tightly woven Redshift integration in half a year is ridiculous.

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Just  a thought, but we are all approaching this from the standpoint of how C4D will integrate Red Giant's 2D plugins.   Maybe we are looking at this backward.  Could some of C4D's architecture -- specifically its MoGraph architecture -- be adapted to a 2D plugin for Adobe?  Or more specifically, maybe the merger will create a direct competitor to Element 3D?  Or maybe the goal is to expand C4D Lite's capabilities as an Adobe plugin rather than C4D as a 3D application?

 

My point is this: we all thinking that if MAXON acquire's it, it will be integrated in C4D.    That may not always be the right assumption.  This acquisition could have absolutely nothing to do with C4D (don't they already have enough on their plate?) and have everything to do with benefiting Red Giant.

 

When I look at it this way, things start to make sense.

 

Again....just a thought.

 

Dave

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1 hour ago, DasFrodo said:

No offense but you need to stop assuming stuff you don't know anything about. That is NOT how software development works at all. You can't just throw people at a software and the development speed scales linearly. People need to be integrated into the workflow, need to learn the codebase and so much more, so you get the quality and stability of features you expect from MAXON toolsets, otherwise you will get Maya / 3DS Max level of stability.

 

He doesn't have to know, he's a customer. What he needs is a better tool and he can demand that without needing to be a specialist in engineering or software development.

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6 hours ago, MikeA said:

Maybe MAXON and Adobe could do swapsies : )  Red Giant for Allegorithmic...

LOL!

 

I second that. MAXON could do something with  Bodypaint.... it is so ancient it has become unworkable.

 

 

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2 hours ago, MauricioPC said:

 

He doesn't have to know, he's a customer. What he needs is a better tool and he can demand that without needing to be a specialist in engineering or software development.

 

I never said he doesn't. All I'm saying is that stuff like "this should be done by now. why is it taking so long maybe they shouldn't buy more stuff when they haven't even finished integrating redshift." just isn't how software development works.

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We can agree on that! 🙂

 

I just wish RedShift was part of Cinema, not an extra payment.

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18 minutes ago, MauricioPC said:

We can agree on that! 🙂

 

I just wish RedShift was part of Cinema, not an extra payment.

 

Same man. I was really excited when they bought Redshift and I pretty much expected it to be Standard C4D render by R21 but oh well.

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1 hour ago, DasFrodo said:

 

I never said he doesn't. All I'm saying is that stuff like "this should be done by now. why is it taking so long maybe they shouldn't buy more stuff when they haven't even finished integrating redshift." just isn't how software development works.

I totally disagree with you. It's fair game to compare MAXON super slow speed of development with pretty much everyone else in the 3D Industry. Every Maya or Blender version has the amount of features of 3 to 4 Cinema 4D versions.

Also, MAXON has a history of making absurdly crazy decisions about development, like letting BodyPaint 3D basically die, even though it was for a while the industry standard for 3D texturing. 

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10 hours ago, hikarubr said:

I totally disagree with you. It's fair game to compare MAXON super slow speed of development with pretty much everyone else in the 3D Industry. Every Maya or Blender version has the amount of features of 3 to 4 Cinema 4D versions.

Also, MAXON has a history of making absurdly crazy decisions about development, like letting BodyPaint 3D basically die, even though it was for a while the industry standard for 3D texturing. 

 

But we also get well thought out, flexible and stable tools for the most part. For other softwares all I hear is complaints about tools that don't feel right, stability issues, performance issues, etc.

Yeah C4D has issues as well, lack of important features that other packages have, bad viewport performance, bad viewport quality, the list goes on.

But honestly I'd rather have a software that crashes once a month or less than a software that crashes once a day. Stability is really important for me, and so is ease of use which is why I have stuck with C4D for so long.

As for Bodypaint: I've never used it and at the time it was not relevant for me at all, so I can't comment on that. There's tons of stupid decisions like that throughout the industry though. Just look at Autodesks Mudbox.

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