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Traditional Chinese Screen

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It's been ages since I posted any work, mainly due to personal projects getting sidelined by work stuff & ending up half-finished.

Anyway, I have a tendancy to just post things when they're done but this time I want to do more of an actual WIP, although I have obviously put quite a bit of work in already.

 

Over christmas, I visited the Ashmolean Museum in Oxford with family & was inspired by a Chinese Coromandel Screen:

http://jameelcentre.ashmolean.org/collection/7/10223/10232/all/per_page/25/offset/0/sort_by/seqn./object/17562

The aim will be to produce a lightly-animated picture - I plan to follow the layout of these screens & have a main central picture, with the panels around the edges showing close-ups of different camera angles on parts of the scene.

 

Characteristic of these paintings is the use of perspective where the horizontals & verticals are straight & there is no vanishing point.

There is one type of Camera Projection in Cinema 4D that emulates this type of perspective - the 'Gentleman' projection. I quickly discovered that only the Standard & Physical render engines can support this projection. I had hoped to use this project as a test-bed for Cycles 4D but although it can do true Parallel cameras via it's 'Orthographic' option, it doesn't have anything like the 'Gentleman' projection with straight verticals & horizontals. Octane lacks even true parallel projection support, so that was out. It seems even Pro-Render can't support this projection, although I'm far from convinced it's as good as  Standard/ Physical anyway.

Ultimately the perspective is more important than the render engine - I don't want to just make an isometric compromise. I'm at least using it as a chance to finally explore node materials & the PBR workflow - using reflection as GI.

 

I'm leaning on the excellent 'Chinese Patterns' C4D content browser download from right here on C4D Cafe. For plants I'll be using Forester as always & I've just begun to introduce some. Obviously the composition & landscape is  super-WIP right now, although I've put a fair bit of time into modelling the buildings.

 

 

Chinese_Screen_1920_01.png

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Awesome work so far. I always loved these type of things. Make sure you keep us updated. Thanks for sharing and good luck with the project. 🙂


| MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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  • Thanks !

    Hopefully I'll do an update every day or two, but we'll see how it goes.

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  • Okay, made a bit of an update today -  the rocks at the back will eventually be a waterfall.

    The ground will probably be rendered black in the final thing but leaving it white while I develop it.

    Got a couple more buidlings to model yet, I think.

     

    White Ground 01.jpg

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    This is going to be epic, I can already say it. But you must nail textures. @Cerberus check this out...


    | MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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    Keep going! 

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  • On 1/5/2020 at 8:06 PM, Igor said:

    This is going to be epic, I can already say it. But you must nail textures. @Cerberus check this out...

    I'm planning to use it as an opportunity to learn substance painter, although I do expect the texuring stage to be quite time consuming.

     

    19 hours ago, EAlexander said:

    Keep going! 

    Thanks !

    Anyway, just a small update - A WIP of the top level of what will be a 3-tier Pagoda.

    The buildings are pretty time-consuming but at least I'm building up a kit of parts & techniques, so it gets a little easier as I go on.

    Main thing is the roof tiles - every slight variation of roof shape requires a slightly different layout. Thank goodness for cloners & mograph anyway.

    Pagada_02_WIP_01.jpg

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  • 3-Tier Pagoda is done, bar the tiles on the bottom 2 floors.

    Widened the aspect ratio, tweaked the composition slightly.

     

    White Ground 02.jpg

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