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SwoopNebula

How much of this is just good topology?

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hey guys, 

 

so i'm trying to do a simple character design for some, I'll be animating it as well. 

I just had a couple questions regarding simple character modeling to achieve this cartoon like style....

 

How much of this working is just having good topology?

can I achieve such a style with just simple primitive shapes and still animate it? 

when making a model for animation do I need to have the body under the clothes if it's not showing?

is it better for weighting that everything be created separately and not merged together? 

will adding thickness to the shirt effect the weighting when i go to animate?

c8594860379439.5a4b20467c38c.png

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3 minutes ago, SwoopNebula said:

hey guys, 

 

....

 

 

How much of this working is just having good topology?

>> it's good topology + good design.

 

can I achieve such a style with just simple primitive shapes and still animate it? 

>> no. of course you can animate primitives, but it won't be anything like your example.

 

when making a model for animation do I need to have the body under the clothes if it's not showing?

>> no.

 

is it better for weighting that everything be created separately and not merged together? 

>> doesn't really matter.

 

will adding thickness to the shirt effect the weighting when i go to animate?

>> don't add thickness to the whole shirt, just fake the thickness at the openings by extruding the edges inwards a little.

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