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Pevetz

Modelling a branch (pine tree)

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Hi,

 

just wanted to ask is there any similar way to make "pine branches" like on this video?
Video starts at 16:55.
I tried with hair but it's not exactly the same, and if I have 3 needles to paint, I want to paint them like this:
Light green needle -> green needle -> dark green needle, like this guy does on the video.
Is there any simple way in Cinema to do this?

Thank you.
 

 

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  • After a long struggle and even using "PaintOnSurface2" plugin, I decided to make a branch with a hair object and cloner, used brush to add some variation and got this.

    https://i.imgur.com/eWTZazd.png
    After that, I baked that branch on the plane using substance designer to transfer normals, ao, diffuse and opacity.
    Ended up with this

    https://i.imgur.com/vIo0BVJ.png

    https://i.imgur.com/Af7BlRa.png
     

    I'm satisfied with the result.
    Thank you.

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    The workflow may not come premade, but if you like working that way you can set it up using hair and cloner. I've attached an example. It's not straight forward but once you've figure it out you can save it as a template. Hair has a paint tool called "Add Guides" which has all the setting you need (like min spacing). Instead of producing hair splines you can instance objects. My example instances a single poly per guide to provide the position and the alignment to the cloner. Now it is just a matter of providing the needle geo that you would like to use and start painting. Variations in size, rotation or color can be done with effectors. Make sure to have the hair object selected when painting. 

     

    painting_needles.c4d

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    45 minutes ago, Pevetz said:

    After a long struggle and even using "PaintOnSurface2" plugin, I decided to make a branch with a hair object and cloner, used brush to add some variation and got this.

    https://i.imgur.com/eWTZazd.png
    After that, I baked that branch on the plane using substance designer to transfer normals, ao, diffuse and opacity.
    Ended up with this

    https://i.imgur.com/vIo0BVJ.png

    https://i.imgur.com/Af7BlRa.png
     

    I'm satisfied with the result.
    Thank you.

     

    Those are great looking results. And since the needles tend to grow in a more or less fixed spacing and alignment it is totally plausible. 

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  • 48 minutes ago, Havealot said:

    The workflow may not come premade, but if you like working that way you can set it up using hair and cloner. I've attached an example. It's not straight forward but once you've figure it out you can save it as a template. Hair has a paint tool called "Add Guides" which has all the setting you need (like min spacing). Instead of producing hair splines you can instance objects. My example instances a single poly per guide to provide the position and the alignment to the cloner. Now it is just a matter of providing the needle geo that you would like to use and start painting. Variations in size, rotation or color can be done with effectors. Make sure to have the hair object selected when painting. 

     

     

    painting_needles2.mov 2.28 MB · 0 downloads

    painting_needles.c4d 201.35 kB · 0 downloads

     

     

    Wow, that's identical to the video I posted.

    I will definitely use this to make new branches.
    Thank you very much!

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    Let me know how it went. Curious to know if its actually useful or just has a hacky gimmick feel. 

     

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    ...something similar in this thread...

     

     

     

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