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Rigid Bodies overlapping each other

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Hey guys,


i have an iPhone and a Sphere that's under a Cloner and that's animating itself based on the Sound Effector. I've added Rigid Body to both so that they don't overlap. The spheres are animating and bouncing with each other and the iphone should be static, meaning they might hit it but not overlap the iPhone. These are the specs for the iPhone and the Sphere respectively




And this is the Dynamics Info in the project tab



Any idea why the spheres are still overlapping? what should i check, recheck, fix, etc?



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For phone you have rigid body instead of collider body tag? From screen it looks like...

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  • Topic Author
  • yes! i added a Collider instead and it worked, thanks 🙂

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