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rzarekt

Object tracking -bake geometry movement

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Hey All,

So I'm having a little trouble here,0
I've done my first geometry track in PFtrack (I've previously only done camera tracking)
and exported it as a FBX and imported into cinema.
It looks great but it is tranlsated by the geometry being still and when looking through the imported camera it appears tracked.

I'm wanting to somehow have the geometry actually move rather than the camera moving, as I want to add dynamic objects to the tracked geometry, and since it isn't actually moving I can't seem to do that.
If there is a way to bake the movement or another way any direction and help would be appreciated!

Thanks!
 

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Why not directly camera track in Cinema 4D ?

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    Harder to get a good solve on a geometry track with cinema4d for my footage, but works well in PFtrack, I also find that the case when doing 3d camera tracks in both programs, PFtrack succeeds easier

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