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PolyDup

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PolyDup

(I am open for suggestion for a suitable name, as well as for icon, images, ...)

 

Description:

PolyDup is a tool plugin which allows to easily select part of a mesh and replace polygon(s) of the mesh with a duplicate of this part. The concept is the same as with PolyGnome, where you can replace polygon(s) of a mesh with predefined asset objects, allowing to construct meshes from parts. The difference with PolyDup is that you do not need to create asset objects. The selected part of the mesh will represent the asset. With this you will be able to easily duplicate parts of a mesh, without the need to model it more than once.

 

Status:

The plugin is still in its design phase.

It will reuse the modelling engine from PolyGnome, so that part is basically available as is and will only need fine tuning for the new purpose of this plugin.

While PolyGnome was a command (= "single-shot" action), this new PolyDup plugin will be a multiple action tool.

 

Development of the plugin will be in Cinema4D R20 (Windows) and ported to other releases of Cinema4D, both Windows and macOS.

 

Estimated Release Date:

unknown

 

Supported Cinema4D releases and platforms:

R16-R21

Windows, macOS

 

Price:

unknown

 

 

 


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RepliGON maybe :oregonian_winesmiley:

 

Nice idea Daniel. Do you mean something on mesh level only (simple copy of polyisland on another place of existing mesh/hole based on the same edge loop etc. or some procedural setup? Something like cloner, but with less setings for adjusting? (copy some polyislands in linear/array mode)

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  • Topic Author
  • 13 minutes ago, bezo said:

    Do you mean something on mesh level only (simple copy of polyisland on another place of existing mesh/hole based on the same edge loop etc. or some procedural setup? Something like cloner, but with less setings for adjusting? (copy some polyislands in linear/array mode)

     

    Yes, it will be on mesh level only. You select "source" polygons on a mesh and select "target" polygons on that same mesh to replicate the source polygons to.

    Not procedural, not cloner-like.

    Although, this procedural/cloner-like thing might be an idea for a different plugin: where you specify source and target polygons, and changes applied to the source (like move, rotate, scale, extrude, ...) gets also applied to the target ones. That might be a nice idea, but quite more complex to implement.

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