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mikoian

Camera mapping and UV

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I need to give up for today, my brain cannot think anymore. SO try this tutorial and Ill get back to this tomorrow.

Hopefully it can help you!


| MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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Unfortunately this is a known issue, and although there's a way to make the problem less visible, you may not be able to totally eliminate it.

Make a cut to isolate the part of the road that clips under the Camera View, and then go and subdivide that polygon a few several times.

THEN go and Generate the UVW Coordinates.

Another method, which will work for the original geometry but won't help you if you're going to fracture it, is to make a Copy of the Solved Camera on frame 0, remove all keyframes and use that one as the projecting camera.

You may need to crop the final render to remove any gaps in both methods.

 

Here's the Road Polygon Object with "correct" UVs. Just copy and paste it to your document and apply the material using UVW

https://www.dropbox.com/s/lubkzxki7k2i0hx/Road.c4d?dl=0

 

Cheers

Noseman

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Thank you my friend for jumping in. Good to know, otherwise I would gone mad due to this issue! 🙂 


| MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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  • Topic Author
  • 8 hours ago, Igor said:

    Thank you my friend for jumping in. Good to know, otherwise I would gone mad due to this issue! 🙂 

     

    In the end I solved it by NOT using the camera mapping for those planes and sidewalks but using only a shadow catcher material (thus those planes would only catch the shadow and would be invisible - so the footage below would show up - and would look like part of the scene).

    I also looked at that video you gave me, Igor, especially from minute 6.25 and that could be another way I can try.

    Thank you for your help! @noseman thank you to you too!

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    Great, I am glad to hear you find a solution. :cowboypistol:

     


    | MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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