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Field effector and circular object


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Iv got multiple cylinders placed into a cloner. Now I want to rotate every cilinder, with a small delay. Therefore I've used and "spherical" field, moving from left to right. 

Untitled-1.thumb.jpg.d0838647506e28b2a84bb044d15764de.jpg

When I hover across the cloner, all of the objects move exactly on he same time, so the is no delay. This is because of the pivot of all of the objects, is at the same place, right?

But how can lds, so all of the object move slight from each other?

circels.c4d

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