Jump to content

Sign in to follow this  

Field effector and circular object

Recommended Posts

Iv got multiple cylinders placed into a cloner. Now I want to rotate every cilinder, with a small delay. Therefore I've used and "spherical" field, moving from left to right. 


When I hover across the cloner, all of the objects move exactly on he same time, so the is no delay. This is because of the pivot of all of the objects, is at the same place, right?

But how can lds, so all of the object move slight from each other?


Share this post

Link to post

You can use the step field layer to have an offset based on the clone index. I've attached an example. 


Share this post

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

Latest Topics

Latest Comments

  • Create New...