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TimW

Noise Surface doesn't work

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Hi,

 

I'm working on a glass object that will break in pieces. See Attachments.

For a natural look I checked the 'Noise surface', to get rid of the straight breaking lines, and have a little bit more rounded breaking lines. See example in attach.

But it doesn't give a result.

What did I forgot in the process?

 

I added the file I'm working on, maybe someone can help me out.

 

Thanks,

T

Capture1.JPG

Capture2.JPG

stock-photo.jpg

voronoi.c4d

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Doesn't that detailing only appear on the inner walls / surfaces unless you untick 'keep original surface' ? Your chunks are very thin but I can see it is there.

 

CBR

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  • Hi Cerbera,

    Thanks for the reply.

    The 'Noise Surface' is actually for the breaking lines on the surface. See in this tutorial (7:33): 

     

    But in my case it doesn't give any result.

     

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    It is fully working for me in R19-21. Which version of the software are you running ? 19 point what ? Also please put that information in your profile, as 19 demo is clearly not the case...

     

    CBR

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  • Hi Cerbera,

     

    I'm running r20.059 studio

    How did you added the noise surface? Or what did I forgot in the process?

    thanks,

    T

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    You have to increase the Noise Strength under the Noise Settings.

    But beware, too much and the edges may fold on themselves.

    image.thumb.png.eadfe8edccd172bce97c99912ae7603f.png

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    and here's a file you can check out:
     

    fractured Sphere 01A.c4d

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  • Thanks noseman, I will give it a try

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