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munkittrick

Extrude cylinder selection a single axis

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Hi guys!

 I'm trying to extrude the selected portion of a cylinder outward along a single axis without it fanning out so that I can define the subdivisions at thee time of extrusion. Obviously, I can use the extrude modifier with an offset of zero, drag out the extension, and then create the subdivisions upon the pulled out segments...but I need to find an alternative method for a specific task.

Little_Help.jpg

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you should be able to just select that and drag it straight out using the command key on mac, with regular select and no extrude.

 

or extrude to zero and then drag it out, same thing really

 

Deck

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  • Thank you for the input. Yes, I know about extruding to zero and/or dragging the selection out with the command key, but is there a way to do this so that the sides of the extruded area creates the subdivisions that I need along the area created by the command+drag extrusion?

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    can you not just grab those lines with a ring selection and subdivide them or cut them with a knife. I don't know a way to do it all in one move Im afraid.

     

    Deck

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    you could also drag it out in steps with the quantise on I guess, but then you would get curves as opposed to straight lines with the knife.

     

    Deck

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  • Well, ! I was hoping to find a method of doing it in one swoop, like I do in Blender. I suppose that I COULD command+drag multiple times to get the effect that I'm after. Thank you so much!

    My main problem is the fact that the new cuts made with the knife tool or knife path tool don't follow the original body lines of the primitive, thus making the ART of getting precisely matching edges almost impossible. Thank again!

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    We actually have a tool that does precisely that... and more!

    It's the "Matrix Extrude" TOOL NOT the MoGraph Modifier. Find it in the Mesh Menu  or via the Commander.

    Make sure you uncheck "Polygon Coordinates"...

     

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  • Thanks so much. I never even thought to try that.

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    On 1/18/2020 at 1:11 AM, noseman said:

    We actually have a tool that does precisely that... and more!

    It's the "Matrix Extrude" TOOL NOT the MoGraph Modifier. Find it in the Mesh Menu  or via the Commander.

    Make sure you uncheck "Polygon Coordinates"...

     

     

    It wasn't working properly. Matrix Extrude creates internal divisions. So it's not what you would expect.

    image.thumb.png.f2166b4bc909d1f9c7f4f153643450e0.png

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    On 1/17/2020 at 6:19 PM, munkittrick said:

    .but I need to find an alternative method for a specific task.

    No. You're not gonna find it in Cinema. Of course we have that functionality to apply in a next step but not at the same time. Matrix Extrude doesn't have a way to group the polys (ie stop them being done individually) so the internal walls are not just on the bottoms, but on the walls as well, which is doubly unhelpful in your case...

     

    It is reasonable to expect the same broad functionality across equivalent apps, but not that they will have identical tools or ways of doing things... and this time I am afraid you are just unlucky... although it is hardly a slow process to add the loops in the next command, as my next post hopefully shows...

     

    CBR

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