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C4D Material on Grouped Objects

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I'm trying to animate the below object so that lights turn off one by one. Each bar on this DNA strand is a separate object. It's several objects grouped together (I'm new to C4D and may be using the wrong terminology). It appears that the materials are linked so that if I change one, all change. I'm trying to change the material on each object one by one. The animation is that each bar turns off, as a light going off, one after the other but not at the same time. I tried creating a new material and applying it to an individual bar, but when I alter that it alters all the bars and not just the bar I applied it to. Is the because the grouped items are linked somehow? If so, how do I unlink them? Any help would be greatly appreciated. Thanks!


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Welcome to the cafe 🙂


Please complete your profile to show at minimum the version of Cinema you are using - answers are often version-dependent.


If you created a new material and applied it correctly, it should have changed just the one you applied it to, so I have to assume you did that wrong somehow. The group has nothing to do with it, because your material isn't applied to the group null.


Grab the swatch of the new material from the material manager, and drag it to the exiting material tag on the model, which will replace it.


If that doesn't work please upload the scene file so we can investigate further.



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I'm working in C4D Lite for AE. I should've added that I'm trying to animate each swatch so that it turns off at different times. When I add key frames to one swatch, the others turn off as well.

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It didn't render for me. I see it's a bar, but when I try to play the playhead doesn't move. And when I try to render preview, it's just black. I may be missing a plugin, or maybe it's a limitation of c4d Lite.

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