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Freemorpheme

Saving Node Preset

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Hi gang, 

 

I have created a material based entirely on the reflectance channel with color, roughness, metallic etc maps from Substance Painter. Some forum posts I have been reading indicate its possible to save a preset from C4D so I dont have to plug in all of the maps every time. Is this the case? What I am after is something where I can set a material up with maps, then swap out the maps maybe so the material updates. Is this a possibility? Or is there an easier way to achieve this?

 

Thanks

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@srek might know this one... 🙂 


| MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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While technically node material assets can be created, as you can see from the ones included in R20/21, there is no useable workflow to do this at this time. You can create an own node setup, group it and convert the group to become an asset. The asset can then be easily added to any other setup, it could effectivley become a material if you take all parts needed, end node and all, and put them in the group. If you use Node->Start Node on the asset you can access its parameters by clicking on the material, instead of having to open the node editor.

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