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Bake Mixamo animation to one object

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Is it possible when importing a model from say Mixamo into C4D, then you get lots of nulls, rigs etc. How can I convert this to one single object without loosing the animation?
When I choose connect and delete my character goes into T-pose mode.

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Select object and in Timeline (Shift+F3) use Functions/Bake Objects... (enable "All Parameters" and press OK)

...Basically it´s PLA where is stored animations/expressions etc. for every single frame. After baking you could delete charecter object etc...

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