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Wrong displacement

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What's going on with this wooden planks wall?

There's no displacement along the vertical lines. But, instead, some weird horizontal distortion...

There is no problem when using bump

I tried using both procedural map (tiles) as well as bitmap

Here's a link to project file:



Знімок екрана 2020-01-21 о 22.12.48.png

Знімок екрана 2020-01-21 о 22.51.14.png

Знімок екрана 2020-01-21 о 22.51.18.png

Знімок екрана 2020-01-21 о 22.53.37.png

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L4 Subsurface displacement is nothing like enough to displace geometry that has basically zero segmentation, and what it does have is massively uneven (ie long thin polys next to much bigger ones). Displacement wants regular, even square topology to work with, and you don't have any of that. That geo should look like a heavily segmented plane. Do that, and it'll work as expected.



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