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Freemorpheme

Planarity threshold

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I'm interested in what people set their planarity threshold to. What angle do you use to highlight your non-planar faces? Where do you draw the line at an unacceptable angle?

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In an SDS workflow, the planarity (or not) of polys in the base cage is largely unimportant, so I don't even check for non-planar's in those. In the case of everything else an angle of a couple of degrees seems fine to me.

 

CBR

 

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