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Linking / Pairing Animation Values


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Easy all.

Probably quite a simple one here, but can't see the obvious tool / button for the job. I'm animating a set of rings that expand out in width and scale up in thickness then back down again. I want the two values to remain consistent, but in C4D (I'm fairly new here) I can't seem to grab and manipulate two bezier curves at once like I would in AfterEffects. Is there a way to link the two values together so that they both scale exactly? Screengrab below. Thanks!

image.thumb.png.257c9de37e6d493fbb29680dea0cf176.png

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Hello,

 

I tried this in R21, with a torus, and animated the pipe radius and ring radius, like your example.

In F-curve mode (not in dope sheet), it works just fine here. Just select the points you want to adjust, and drag the handles. Every point selected (no matter where they are) will be linked and will be adjusted accordingly.

 

If this doesn't work in your F-curve mode, maybe upload the file so I can have a look.

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Ey up! Yep realised a few minutes after posting I was farting about in the Dope sheet instead of the curve editor like an absolute tool. Got what I needed in there!

Secondary question: Is it possible in C4D to duplicate an item (the torus in this case) multiple times and then offset each torus by, say, 5 frames each? For the moment I've done it by hand but wondered if there was a way to automate it. You can do it AfterEffects fairly easily, wondered if C4D had a similar function?

Thanks for your help!

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16 hours ago, BurmaShave said:

Ey up! Yep realised a few minutes after posting I was farting about in the Dope sheet instead of the curve editor like an absolute tool. Got what I needed in there!

Secondary question: Is it possible in C4D to duplicate an item (the torus in this case) multiple times and then offset each torus by, say, 5 frames each? For the moment I've done it by hand but wondered if there was a way to automate it. You can do it AfterEffects fairly easily, wondered if C4D had a similar function?

Thanks for your help!

Have a look at this video: 

 

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