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nmendoza

Exporting .fga to Unreal Engine?

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I was wondering if there was anyway to export the field force box to Unreal Engine as a .fga?  I am faking an airflow simulation through a stadium using Field Forces, and I see people exporting .fga from houdini and maya and importing them into unreal and using that as a way to manipulate the particles in UE4. When you make a field force r21 and adjust the size of the box and display of the "arrows" inside the box it looks very similar to a vector field that is exported from houdini and used to manipulate the particles in UE4.  I was just wondering if there's a way (plugin, script, etc. ) that could make that happen?

 

 

Thanks,

 

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Sounds doable. Might see if I can find some info on what this format is.

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  • Sweet, I appreciate any help or ideas about this.

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    X-Particles can export .fga files from its FlowField object if you have that.

     

    Steve

     

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  • I do not have xparticles, but have messed with them before.  Do you know if it has it's own field force to manipulate and export or can it export the field forces that comes in C4D? If that makes sense????

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    The FlowField object is XP’s equivalent of the field force. In fact it was in XP before Cinema had it.

    You can alter the field vectors in a number of ways and export the result. It doesn’t export the forces from Cinema’s own object. Try the XP demo if you want to test it.

     

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  • Okay, I will research X particles some more, but I have already built it out with C4Ds field forces and was really trying to retain everything that I have built thus far. That's why I am wondering if there's anything that can handle that.

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