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stephan laub

New C4D plugin Q-TILE-PRO|surface engine / can be used in any engine RS/Corona/V

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QTILEPRO001.jpg 13

Dear C4D users,

we are c4d archviz artist ourselves since like 20+ years, and i am very happy & proud to be able to announce the release 1.1 of our new tool for C4D artists, the “Q-TILE PRO | surface engine”.

It is a mighty new artist driven c4d native plugin, which enables you to do ANY tile shapes or repeating surfaces, with ANY kind of variations, in easy ways!
In addition it lets you make perfect non tiled, structure less surfaces, like asphalt, concrete, plaster, etc in a few clicks, which never show the usual un-wished repeating structures, we often see in even seamless texture use!

It works with the internal #c4d engine, and direct within #corona, #vray, #redshift, #Octane, or via included auto-baking also in any other cpu or gpu engine, cloud or standalone renderer.
the plugin is made by our team qucumber.at

see detailed info on our pages:



and our facebook page announcement:



This is a dream come true for me, it is a tool i always wished for myself to have in C4D.
it enables you high end surfacing, directly within C4D in unseen detail, variation and quality.
For any tiles or non tiled surfaces!
it works in the corona or rs node editor and IPRs of course, supporting c4d 19,20 and 21 for now.

hope some will like it same as we do, we use it in almost any of our projects already.
next days i also start a series of small help videos explaining the work flow, with example c4d files

best greetings
Stefan Laub
CEO/lead artist at qucumber.at

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  • qtp-free-big-update%201-1.jpg

    Dear fellow C4D users!

    We are super happy to announce that our big update version 1.1 is available now for all. for our existing customers of course as a free update!

    The v1.1 update comes with a totally redesigned new and simpler to use GUI /user interface, and many new powerful features, based on your feedback, and several fixes.

    Some excerpt of the new feature List:

    –New streamlined GUI, with coloured “tabs”, that reflect the usual “1-2-3-4” setup work flow.
    new and improved drawing, new shape mirror and scale options
    -new axis tool, axis rotation tool to define texture directions, and axis few mode
    -new selection, box select and brush selection tools
    -new shape subdivision tools
    -new shape instances feature assign colour, randomize colour, randomize text ID, now can work be limited to selections
    –new shape instances feature, and new instance view mode
    new optimize command to automatic remove all double/overlaying shapes in one click
    -new “manage library” button replacing the old load and save buttons.
    -adjustable preview size of shape pre-sets -and its window
    -new shader pre-set library feature-
    -new Tex direction modes menu, to define the direction of textures in relation to the new axis
    -new flip modes, flip u, flip v, flip u & v, with % setting how many & of the textures affected by it.
    -new use seamless texture mode: it allows random offset, also if the shape scale is at 1 or lower
    -new “generate seamless tiling” option to use a “pseudo randomness” on the border to generate seamless shader or baking results.also if the shader not covers all of the object. Q-TILE-PRO makes sure it will be always seamless automatic, regardless if the mapping covers all surface in one tile or not.

    • new round corner feature (separate from edge rounding, as many wished)
    • new layer transparency via texture (alpha mask per layer)

    we also started a new You Tube Channel/Playlist for Q-TILE-PRO, with several new videos for learning:


    please subscribe to our new INFO CHANNEL:)

    we hope you like our new Q-TILE-PRO version as much as we do!

    Stefan Laub & The Qucumber.at | Q-TILE-PRO team!


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    Congrats Stefan, your surface engine looks really powerful and complex...



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