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stephan laub

New C4D plugin Q-TILE-PRO|surface engine / can be used in any engine RS/Corona/V

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Hello everyone, just wanted to say I now have this plugin and it's pretty powerful. I have not been able to get too deep into it because of everything going on here but I was surprised at how deeply integrated it is into the existing material system. It's pretty convenient. Even just a short plying around produced results I could net have had otherwise and as many of my projects involve brickwork, stones and old building and places, this will really help me create texture without  those annoying repeating patterns that look much more natural. The video above helped me to begin to understand its features.  So thanks to Stefan at https://3dtools.info for the plugin and thence tutorial! 

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    Thanks a lot CApruzzese, glad you like it:)

     

    We work currently on a 1.3 update with some nice tunings and features,  and also a 1.5 update, which will introduce a new "tracking" feature (-->> change a value in one shader, diffuse channel p.e,  and all connected shaders will update automatic, like shape changes etc. across all the material/s).

     

    both for this summer! free to all our customers 🙂

     

    best greetings

    Stefan

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    Great news Stefan,

    With tracking you mean something similar like reference shader from BlackStarSolution team?

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