Jump to content

Sign in to follow this  

Mesh Deformer - PoseMorph (Post Deformers) Problem with distortion.

Recommended Posts

Anyone have any luck getting Posemorph to deform properly when using a mesh deformer? Posemorph is set to "Post Deformer". 

The scenario: Character head deformed by mesh deformer, which is linked to my cage mesh, which is deformed by a joint. The posemorph tag morphs (set to "Points" for mouth shapes) is distorting correctly until I rotate the joint.  

I understand why this is happening... just wondering if anyone has figured out a solution. I'm going to go ahead and just weight the head/neck mesh directly to the joint. I was trying to avoid it as it's a fairly dense mesh.

Also: Kinda curious... what would be the purpose of "Post Deformer" if it doesn't seem to work with Mesh Deformer? My guess is the problem lies somewhere inside of the "Initialize" command, which is different than your average deformer.

Share this post

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...