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Offset texture animation on clones with fields?

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Hi there,  I made an object with an animated, cycling texture. Basically just a white line that travels across the surface by animating the U position. I then cloned it into a nice background formation.

What happens now is all the lines animate up on ALL the clones at the same time, which looks cool, but I'd also like to be able to maybe  drag a field across them or something to offset the effect, so the ones closest to the camera start and then they all animate in a wave into the distance. Or maybe a ring effect animating out from the center.

I know I can do this with fields for things like animating the Y position, but I don't know how to link it to the offsetting of the animation of the texture.

Thanks for any help.

- Mike

AngleCam0164.jpg

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Please add a scene file so we can offer solutions....

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    You can't offset material animation if your cloner is generating multi instances, so, first simplify the input for cloner as much as possible (you have to much interpolated points on spline), then set the cloner to instance. To offset material animation use time offset in cloner and I would suggest you try random effector first to get an idea how it works then make something with plain + fields

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