Jump to content

Sign in to follow this  

Radial Cloner Problem w Random Color

Recommended Posts



I've got a Shader effector with an animated random noise driving color of clones via a color shader. Works as I'd expect when cloner is linear. Get the random coloring on the clones. But when cloner is radial the clones are no longer effected on an individual basis just as a whole. Why? I can't figure it out.


BONUS - I'm cloning a piece of pie radially. But when I subdivide the pieces aren't flush to form a circle. So I use a connect object but that KILLS my animated noise coloring. How can I get around this problem?


see attached. Thanks for looking.


Share this post

Link to post

That is due to way how shader effector applies textures to different clone constellations. Change space in noise shader to UV (2D).

Bonus : Subdivide your mesh before cloning 🙂

Share this post

Link to post
  • Topic Author
  • Thanks - that worked (change noise space)


    Subdividing mesh prior to cloning gives random color - but breaks the circular shape. Guess I could just subdivide a slice, bake down and then clone. That works.


    Thanks for help.

    Share this post

    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    Latest Topics

    Latest Comments

    • Create New...