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grantpd

setting light levels using real world units

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I'm trying to get a better handle on lighting using real world photographic data.  I did a project recently where I was lighting a large (60'x60') tent and tried placing a large area light over the entire room and giving it a a lux value of 300, thinking this would mimic the large silks we use in television for area lights like this.  But the lighting was all over the place.  I'm using the physical camera, ISO 200-400, f8.  

Part of me felt that I was missing a crucial part of the puzzle, which was a light meter.  

 

Does anyone have any advice on how to properly set light levels for an interior scene?

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Which render are you using? 


| MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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  • I'm using the physical renderer in C4D r19.  

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