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Aligning Bones In Pre-Rigged FBX Character

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I have an FBX character that I have imported into C4D.  It is weighted really well and don't want to mess that up.  However, when I try to manipulate some of the bones, they do not appear to be aligned properly.  For instance, if I want to bend the elbow of the character, the rotation control on the bone is not aligning with the bone.  Can't really click on on axis of the controller and bend in that direction.  The arm could go out to the left or right in a very unnatural way.

That being said, is there a way to select all of the bones, and use the align tool so that it doesn't mess up the mesh?  It distorts really badly when I try.

Thanks in advance...

Al

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Hi,
- Disable the skin deformer

- Align the bones to your liking

- Select the Weight Tag and say "Set bind pose"

- Enable the skin deformer

 

That is the workflow whenever you want to change the position of rig objects after weighting.

 

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  • Author of the topic Posted

    Thank you very much for your quick reply.  You are a life saver.

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