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RDACINE

Sound Effector and Jiggle

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Hi Folks,

I have a polygon object animated with Sound Effector, which works well with Position / Scale / Rotation (no keyframes used).

Now I want to add a secondary movement with Jiggle Deformer, which doesn't work.

Any ideas how to implement the Jiggle?

C4d R20

Thank you in advance

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  • It's me again with some more details.

    The polygon object is changing Position, Scale, Rotation over time caused by soundfile loaded in sound effector.

    As you maybe know the sound effector can drive PSR directly, no xpresso is needed.

    So far, so good.

    Is there any method how jiggle deformer would pick up changes in position, scale, rotation and would jiggle accordingly?

    If not:

    How could I transform this movements in Keyframes (each frame/picture gets one keyframe).

    Thank you in advance

     

     

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    Please add a scene file with all assets, it is easier to help that way than recreating setups...

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  • Hello,

    I have tried to attach the zip-file, which size is 5MB. Unfortunately upload limit is 3MB. Should I send it per e-mail? Which address, please?

     

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    You can use external file sharing service for larger files and post links here, however I made a quick setup, so check the file. Sampling effector by Xpresso gets it done 🙂

     

     

    jiggle_sound.zip

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    I use Dropbox for large files. You get 2GB free storage. After signup there's a Dropbox folder on your pc that is mirrored in the cloud - any file put there is uploaded. You just R-click the file in your pc folder to get the Dropbox link, then post the link here eg

     

    https://www.dropbox.com/s/eadx8wd7kv2bnwr/plane.c4d?dl=0

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  • @ Hrvoje,

    thank's a lot for the file. I have tested it.

    IT WORKS !!!

    I have implemented it in my scene, looks great now.

     

    Could be closed now.

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