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Hello from the World Creator Team


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Hi everyone,

 

my name is Stefan Kraus. I am co-founder and CEO of BiteTheBtyes GmbH, located in Fulda, Germany. We are the developers of World Creator, a procedural and real-time terrain and landscape generator / creation tool.

 

@Igorcontacted us and asked if we are interested to become a sponsor ... and here we are 🙂 - thank you for contacting us, much appreciated. I love that idea and since we use C4D ourselfes a lot for creating awesome renders and animations, it just fits perfect.

 

We are 100% addicted to digital content creation, especially to terrain and landscapes. BiteTheBytes was founded in 2008 and our initial technology actually was a terrain software development kit (SDK) which was called Cloddy. It was based on a new technology we have invented to visualize extremely huge terrains in real-time (real scale globes). With that one we were able to visualize entire planets that were based on original data (e.g. BlueMarble, ASTER) allowing the viewer to fly from one planet surface to another without any interruption. For that technology we made first place at the European Innovative Games Award in 2010. Actually it was designed to be used in games but at that time no one really wanted to create open world games - so it was mainly used for science, flight sims (Eurocopter / Airbus) and some dome theatres and other non-gaming companies.

 

But since we wanted to be part of the games industry and also of the movie industry (yes, we are gamers and nerds), we started to develop a new terrain and landscape generator (World Creator) based on an existing one, GeoControl (created by Johannes Rosenberg). Our goal was to make it real-time capable and adding powerful design capabilities additionally to the procedural techniques - World Creator was born. First released for Unity (as a prototype) and then as a standalone application for Windows and Mac.

 

Now, after years of heavy development of World Creator 2, we have started to develop World Creator 3; it is faster (2.5 times), more powerful, has a better workflow and a real-time path-tracer for creating photo-real renders of terrains and landscapes (plus some extra goodies we will announce when time has come).

 

Feel free to write me if you have any questions. Since a year we do not have a forum anymore but a pretty awesome Discord server where we can interact with our community in real-time (we love things to go fast).

 

Here are a bunch of links you might be interested in, if you want to know more about us, our product, our social activities and more:

 

Companies Website   |   World Creator Website   |   Discord Server   |   Facebook   |   Twitter   |   Instagram   |   YouTube   |   Vimeo   |   Twitch

 

Thank you for allowing us to be part of your community, much appreciated 🙂

Stefan

BiteTheBytes GmbH - The developers of World Creator, a real-time terrain and landscape generator

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Thank you Stefan for telling us your story, very impresive. I have purchased just few days ago WC for myself and I can only say WOW, doing landscapes in anything else than WC is crazy at this point. I will never be able to do landscapes differently anymore. 🙂 Thanks for the brillian app!

U-Render Quality Assurance | C4D Cafe Contributions

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Hi Stefan, I think its great you have joined the cafe and become a sponsor, and thanks for such great software.  Iv never seen it before but looking at the website I can see there are  some astonishing results in the gallery, this software looks like some serious bit of kit.  I will give a go when I get a bit of time, and look forward to making my first landscape.

 

It will be nice to see how I can use it with with Substance Painter and Redshift.

 

Thanks,

Dan

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2 hours ago, Igor said:

This could be a good idea for @Winbush and his next tutorial! 🙂 

I have to admit I haven't touched subtance painter in like over a year I've been using Quixel Mixer more lately but I do have some great tutorials on how to use World Creator with Mixer & Redshift I'll link em here

 

 

 

 

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@Winbush  Thanks for posting these, I will watch them, this will give me some ideas of how far the rabbit hole is with this software.  I have things springing up in my mind already, and questions which Im sure I will find out soon enough such as vector displacements or things like caves, overhanging cliffs.  

 

Dan

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4 minutes ago, Rectro said:

@Winbush  Thanks for posting these, I will watch them, this will give me some ideas of how far the rabbit hole is with this software.  I have things springing up in my mind already, and questions which Im sure I will find out soon enough such as vector displacements or things like caves, overhanging cliffs.  

 

Dan

Also Quixel just literally announced Mixer 2020 which is completely free so I'd suggest giving it a look as well you might not look at substance painter the same after seeing this 

 

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Despite is many other flaws, the unique landscape editor in Bryce 3D was instrumental in inspiring me to get into 3D as a whole, but after it stopped development that seemed to be the end of its brilliant terrain editor, which I haven't really found anywhere else since. Until WC came along, and not only reminded me what I was missing, but also did it several hundred times better than Bryce ever did. I love my landscapes, and haven't come across a toolset that has made me smile this much in a very long time. Well done WC team - awesome job so far...

 

CBR

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Thank you so much @Cerbera- much appreciated. You cannot believe how much important it is to hear / read that and I will take this to the team as well for sure. We are pushing World Creator where we can and the goal is to keep it epic and make it even more epic 🙂 - thx a bunch again and soon I am going to post some renders and information about it.

BiteTheBytes GmbH - The developers of World Creator, a real-time terrain and landscape generator

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Very impressive. I stepped away from Vue in 2016 as the company was just simply having some serious issues after being acquired by Bentley and have been looking for a program that provides a pleasant and intuitive UI experience for terrain creation.  WC looks to provide that capability (the terrain sculpting demo was outstanding). 

 

I did view Winbush's tutorial on export to C4D but he was using Redshift.  A quick search on Youtube and the tutorials at WC's web-site had other tutorials on exporting to C4D but only using 3rd party renderers.    I find this rather odd....any thoughts as to why there are not examples of WC being exported to C4D native's renderer or material systems?  Now that C4D has a full fledged BSDF based nodal material system, I would imagine that it is capable of similar results.   So what is C4D missing that can only be filled by Redshift or Octane?

 

Dave

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